┌─ how it plays ────────────────────────────────────────────────────────────────────────────────
- grow — mines, solar, storage. resources tick while you're away.
- research — 14 technologies unlock drives, weapons, shields and colonies.
- build — 23 buildings, 20 ships and 8 defenses with rapid fire. the big hulls carry cantrips.
- fly — attack, transport, deploy, hold, spy, colonize, recycle, shatter moons.
- moons — big battles leave debris, debris can become a moon. phalanx, jump gate.
- guilds — ten levels, a shared vault, guarding each other's worlds.
- dark materia — rare. buys ship gear, the specter, the sovereign and special buildings.
- grow up — commander levels, planet grades and stages. rich worlds draw raiders.
- outwit — fleetsave, ninja, timed crashes. see wiki → tactics.
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┌─ keys ────────────────────────────────────────────────────────────────────────────────
h l or 1-9 0 $switch tabs
j kmove selection
[ ] · mprevious / next planet · jump to moon
↵ · xbuild, research, order · cancel
n r d J on fleetdispatch · recall · delay attack · jump gate
, . · < >galaxy: system · galaxy
s a t H c r d pgalaxy: spy · attack · transport · hold · colonize · recycle · destroy · phalanx
f a d g c y nguild: found · apply · deposit · grant · circular · accept · reject
$ then m c d · M C D · P K S Tdark materia: sell · buy · ship gear
? · qhelp · quit
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