┌─ mind games ────────────────────────────────────────────────────────────────────────────────
- fleetsave — fleets in flight can't be hit. send yours on a slow deploy before you log off.
- recall save — recall a deploy halfway: the phalanx won't show when it comes back.
- moon to moon — the phalanx only sees planets. deploying between moons stays hidden.
- jump gate — two gated moons move a fleet instantly. then they recharge.
- ninja — see an attack coming? land a deploy or a hold fleet a second before it hits.
- team ninja — guildmates can hold at your planet and fight the attacker with you.
- timed crash — phalanx an enemy planet, read when their fleet returns, land right after.
- blind phalanx — (*) and minutes in the galaxy show recent activity. learn their habits.
- attack delay — delay your attack up to 30% of its flight to catch a short fleetsave.
- turtle — pile up defenses. most destroyed defenses rebuild after a fight. a bastion hardens them.
- miner — mines and research. points come from what you spend.
- farming — i and I mark players idle for 7 and 28 days. raids take half their stock, more on rich worlds.
- bank save — a guild vault keeps stock away from raiders, for a 10% fee.
- vault — a planet vault hides part of its stock from every raid.
- tower watch — a sensor tower counts incoming ships and, at level 5, sees through eclipse.
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┌─ fog of war ────────────────────────────────────────────────────────────────────────────────
- near — worlds within two slots of yours are in plain sight.
- dark — the rest of your system shows only as unknown bodies. other systems show nothing.
- scouting — a whisper drone turns a world visible for 14 days, for you and your guild. strong concealment shows only static, and drones get shot down.
- first look — the first time you probe a world you earn exploration xp, even if a guildmate charted it before.
- allies — guildmates' worlds are always visible. high concord standing reveals more of the map.
- rift — leaving your galaxy needs a rift drive: hyperspace 4 and hyperspace drive 2. drones go anywhere.
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┌─ rogue worlds ────────────────────────────────────────────────────────────────────────────────
- deep space — every system has a 16th slot. scan it with a whisper drone.
- rogues — starless worlds drift through some of them, rich and unclaimed. once charted, your guild sees them too.
- mining — send cargo ships on a mine mission. a spent rogue drifts away and must be found again.
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