┌─ levels 1 to 100 ────────────────────────────────────────────────────────────────────────────────
- every level — +0.3% research, +0.25% build speed, −0.2% fuel, and dark materia.
- colonies — a new colony slot at levels 3, 8, 14, 20, 27, 34, 42, 50, 58, 66, 74, 82, 90 and 100.
- fleet slots — +1 at 10, 25, 40, 55, 70, 85 and 100.
- queues — building queue at 15, 45, 75. two more shipyard batches at 12, 36, 60, 84.
- scouting — spy reports reach one level deeper at 20, 40, 60, 80, 100.
- titles — cadet, ensign, lieutenant, commander, captain, commodore, rear admiral, vice admiral, admiral, grand admiral.
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┌─ worlds ────────────────────────────────────────────────────────────────────────────────
- grade — d to s from the planet's size, a giant moon lifts it a step. better grades produce more and lose more to raiders.
- veins — metal, crystal, deuterium and sunlight each roll poor, fair, good, rich (6.5%) or motherlode (1.5%).
- stage — outpost to capital as you build. each stage adds storage.
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┌─ onboarding quests ────────────────────────────────────────────────────────────────────────────────
- 1. first light metal mine level 230 xp · 5 dm
- 2. power up solar plant level 237 xp · 5 dm
- 3. crystal veins crystal mine level 245 xp · 10 dm
- 4. heavy water deuterium synthesizer level 152 xp · 10 dm
- 5. more hands drone works level 167 xp · 15 dm
- 6. deeper metal mine level 590 xp
- 7. a place to think research lab level 1105 xp
- 8. spark energy level 1120 xp
- 9. the yard shipyard level 2135 xp
- 10. first thrust combustion drive level 2150 xp
- 11. haulers 2 × skiff165 xp
- 12. eyes in the dark espionage level 2187 xp
- 13. whispers 1 × whisper drone202 xp
- 14. know your neighbour 1 spy mission225 xp
- 15. walls 5 × flak battery240 xp
- 16. teeth 5 × dart255 xp
- 17. find your people be in a guild285 xp
- 18. the concord trade or parley with the concord315 xp
- 19. settler 1 colony375 xp
- 20. deep space mine 1 rogue world450 xp
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